Semi-realistic solar system in Flash, using the Away3D engine: mousewheel to zoom in/out, click-and-drag to move the camera, click to show or hide planet orbits. (showing them will most likely cause some performance loss though!)
Basically, an extended version of a tutorial I found online ([link]
For those interested: the relative orbital periods are all the same as they are in our solar system. Scale however is obviously not: relative to their orbit, all planets are scaled up 500 times, and the sun 50 times. Try finding Mercury if it's 1/500th of it's current size!
Things I haven't done yet:
- add moon(s), or at least The Moon.
- add the asteroid belt
- fix day/night cycles (scaled to some degree, ofcourse)
- fix uranus's angle; it's actually angled about 90 degrees more than most other planets
- anything with advanced textures, it's a simple bitmap material atm. Bump / normal maps could be added as well.
This is a project I'm going to do a video tutorial about, once someone has followed the complete tutorial this is what they should end up with. The tutorial is aimed at people who have some knowledge of programming in Flash, but are not yet familiar with Away3D.
Made possible by Jens Brynildsen's awesome Away3D tutorial, JHT's Planetary Pixel Emporium's great textures and ofcourse Away3D.
ps. It's pretty big, and it doesn't have a preloader, so I'm sorry about the wait!